![]() ![]() The only reason to choose to sustain life is for ethical reasons, it is not at all optimal. The only downside is you have to pay 10 steel to heal the 30%, but 10 steel in the midgame is nothing compared to losing a worker for the entire early game. Gravely ill citizens are useless, permanent drains on your economy until you get infirmaries or houses of healing. Radical treatment is without a doubt the more meta option.You will lose up to 30% of citizens who would normally work for you. Additionally, it will cause a wave of murders. This will greatly drop the hope indicator. Under no circumstances should you issue a law that enables the people to perform lynches. Additionally you can issue the corpse disposal law instead of the cemetery law. Issue radical therapy and care house laws. Move all children to help in medical posts. How to create a well working health care: 1.But other than that you should keep them both unused because they can cause upheaval in your emerging society. I cannot stress this enough, that law is only useful because after passing it you can pass the extended shift law, which comes in handy when the workload accumulates. Don’t use the emergency shift law unless ABSOLUTELY necessary. ![]() This way you're ahead of the game and have already created long-lasting solutions for problems that will soon come and your Hope will remain stable. You can sign laws before someone even asks for one.Each side has its strengths and weaknesses. You must decide to either lead your community with Order and Discipline or lead them with Faith and Spiritual Strength. This is another major choice in The Book Of Laws and is entirely up to you. Nearing the end of the game, before the coming storm, you'll be asked to pick a side. ![]()
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